<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Replay Value]]></title><description><![CDATA[Precise analysis for people who love talking about video games.]]></description><link>https://www.replayvalue.net</link><image><url>https://substackcdn.com/image/fetch/$s_!tUq7!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa80c9201-5333-4fbb-9b8f-87b2f73308ae_1280x1280.png</url><title>Replay Value</title><link>https://www.replayvalue.net</link></image><generator>Substack</generator><lastBuildDate>Fri, 07 Aug 2026 23:05:25 GMT</lastBuildDate><atom:link href="https://www.replayvalue.net/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Anthony Shelton]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[anthony@replayvalue.net]]></webMaster><itunes:owner><itunes:email><![CDATA[anthony@replayvalue.net]]></itunes:email><itunes:name><![CDATA[Anthony Shelton]]></itunes:name></itunes:owner><itunes:author><![CDATA[Anthony Shelton]]></itunes:author><googleplay:owner><![CDATA[anthony@replayvalue.net]]></googleplay:owner><googleplay:email><![CDATA[anthony@replayvalue.net]]></googleplay:email><googleplay:author><![CDATA[Anthony Shelton]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Did Capcom confirm physical game discs ending?]]></title><description><![CDATA[Capcom told investors that they wouldn&#8217;t be impacted much by the death of physical games.]]></description><link>https://www.replayvalue.net/p/did-capcom-confirm-physical-game</link><guid isPermaLink="false">https://www.replayvalue.net/p/did-capcom-confirm-physical-game</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Thu, 06 Aug 2026 23:15:19 GMT</pubDate><enclosure url="https://api.substack.com/feed/podcast/210141158/52994749f6cd86caac316ec78828c60c.mp3" length="0" type="audio/mpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!eQii!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!eQii!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 424w, https://substackcdn.com/image/fetch/$s_!eQii!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 848w, https://substackcdn.com/image/fetch/$s_!eQii!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 1272w, https://substackcdn.com/image/fetch/$s_!eQii!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!eQii!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:529540,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/210141158?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!eQii!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 424w, https://substackcdn.com/image/fetch/$s_!eQii!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 848w, https://substackcdn.com/image/fetch/$s_!eQii!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 1272w, https://substackcdn.com/image/fetch/$s_!eQii!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F92220245-09b2-4bbf-ab7b-c0050cbd04d4_1280x720.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Capcom told investors that they wouldn&#8217;t be impacted much by the death of physical games. It&#8217;s an unfortunate truth, but that&#8217;s I think it&#8217;s important to fight for a digital future that includes ownership.</p><p>Share your thoughts: <a href="https://www.speakpipe.com/replayvalue">https://www.speakpipe.com/replayvalue</a></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/did-capcom-confirm-physical-game/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/did-capcom-confirm-physical-game/comments"><span>Leave a comment</span></a></p><p><strong><a href="https://www.ign.com/articles/death-of-physical-games-will-not-have-a-significant-impact-on-sales-resident-evil-publisher-capcom-says?_gl=1*h0863a*_up*MQ..*_ga*MjQ0MzEwMDc0LjE3ODYwMzQyMjY.*_ga_736S6FVMCL*czE3ODYwMzQyMjUkbzEkZzAkdDE3ODYwMzQyMjUkajYwJGwwJGgw*_ga_BBZCZLHBF6*czE3ODYwMzQyMjYkbzEkZzAkdDE3ODYwMzQyMjYkajYwJGwwJGgw">Death of Physical Games Will Not Have a &#8216;Significant Impact&#8217; On Sales, Resident Evil Publisher Capcom Says</a></strong></p>]]></content:encoded></item><item><title><![CDATA[What's next after the EA acquisition?]]></title><description><![CDATA[EA is officially owned by the Saudi Arabia Public Investment Fund, private equity company Silver Lake, and Affinity Partners, run by Donald Trump&#8217;s son-in-law Jared Kushner.]]></description><link>https://www.replayvalue.net/p/whats-next-after-the-ea-acquisition</link><guid isPermaLink="false">https://www.replayvalue.net/p/whats-next-after-the-ea-acquisition</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Wed, 05 Aug 2026 18:53:06 GMT</pubDate><enclosure url="https://api.substack.com/feed/podcast/209969049/206188a4390d327996c8ad3b399a3767.mp3" length="0" type="audio/mpeg"/><content:encoded><![CDATA[<p>EA is officially owned by the Saudi Arabia Public Investment Fund, private equity company Silver Lake, and Affinity Partners, run by Donald Trump&#8217;s son-in-law Jared Kushner. Now what&#8217;s going to happen to EA? I think EA will become irrelevant.</p><p>What do you think will happen with EA? Feel free to share your thoughts with a voice message and have a chance to be featured in the next episode: <a href="https://www.speakpipe.com/replayvalue">https://www.speakpipe.com/replayvalue</a></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/whats-next-after-the-ea-acquisition/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/whats-next-after-the-ea-acquisition/comments"><span>Leave a comment</span></a></p><p><strong>Reads</strong></p><p><a href="https://www.cnbc.com/2026/08/05/saudi-wealth-fund-jared-kushner-ea-sports-deal.html">https://www.cnbc.com/2026/08/05/saudi-wealth-fund-jared-kushner-ea-sports-deal.html</a></p><p><a href="https://www.gamesindustry.biz/electronic-arts-completes-55bn-acquisition-ceo-announces-senior-leadership-changes">https://www.gamesindustry.biz/electronic-arts-completes-55bn-acquisition-ceo-announces-senior-leadership-changes</a></p>]]></content:encoded></item><item><title><![CDATA[Could Xbox's disc-to-digital program be the future of a digital secondhand market?]]></title><description><![CDATA[Rumors are swirling about Xbox&#8217;s disc-to-digital future.]]></description><link>https://www.replayvalue.net/p/could-xboxs-disc-to-digital-program</link><guid isPermaLink="false">https://www.replayvalue.net/p/could-xboxs-disc-to-digital-program</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Tue, 04 Aug 2026 20:11:41 GMT</pubDate><enclosure url="https://api.substack.com/feed/podcast/209836192/4012fab8c7e78ca184954dd7b841a995.mp3" length="0" type="audio/mpeg"/><content:encoded><![CDATA[<p>Rumors are swirling about Xbox&#8217;s disc-to-digital future. The specifics are up in the air, but Xbox is certainly doing something. I think it could pave the way for a digital secondhand market.</p><p>Do you think a digital secondhand market is possible? Share your thoughts with a quick voicemail: <a href="https://www.speakpipe.com/replayvalue">https://www.speakpipe.com/replayvalue</a></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/could-xboxs-disc-to-digital-program/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/could-xboxs-disc-to-digital-program/comments"><span>Leave a comment</span></a></p><p>Leak concerning Xbox One and 360 games: </p><div class="twitter-embed" data-attrs="{&quot;url&quot;:&quot;https://x.com/eXtas1stv/status/2084103712796975121&quot;,&quot;full_text&quot;:&quot;&#128680; SE FILTRA ROADMAP DE XBOX A PUBLISHERS&#128293;\n\nMicrosoft supuestamente est&#225; presentando su nuevo roadmap de retrocompatibilidad y para el formato f&#237;sico a los publishers, y la propuesta es muuuy buena.\n\n&#128467;&#65039; Agosto 2026: Llega el programa Disc to Digital para Xbox One y Series X.\n\n&#128467;&#65039; &quot;,&quot;username&quot;:&quot;eXtas1stv&quot;,&quot;name&quot;:&quot;eXtas1s &#127918; Noticias &amp; Rumores&quot;,&quot;profile_image_url&quot;:&quot;https://pbs.substack.com/profile_images/2070251714444140544/XIf2Gp4W_normal.jpg&quot;,&quot;date&quot;:&quot;2026-08-03T02:27:00.000Z&quot;,&quot;photos&quot;:[{&quot;img_url&quot;:&quot;https://pbs.substack.com/media/HOw3BFVXkAA-cba.jpg&quot;,&quot;link_url&quot;:&quot;https://t.co/hJHBDzggYW&quot;}],&quot;quoted_tweet&quot;:{},&quot;reply_count&quot;:79,&quot;retweet_count&quot;:241,&quot;like_count&quot;:2642,&quot;impression_count&quot;:189013,&quot;expanded_url&quot;:null,&quot;video_url&quot;:null,&quot;video_preview_media_key&quot;:null,&quot;belowTheFold&quot;:false}" data-component-name="Twitter2ToDOM"></div><p>The Verge&#8217;s reporting on Xbox&#8217;s disc-to-digital initiative:</p><p><a href="https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collection">https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collection</a></p><p><a href="https://www.theverge.com/games/974544/microsoft-xbox-360-games-pc-disc-digital-program">https://www.theverge.com/games/974544/microsoft-xbox-360-games-pc-disc-digital-program</a></p>]]></content:encoded></item><item><title><![CDATA[Will Asha Sharma reach 500 million Xbox active users by 2030?]]></title><description><![CDATA[In a memo to shareholders, Asha Sharma subtly laid out her strategy to reach 1 billion daily active users on Xbox and 500 million by 2030.]]></description><link>https://www.replayvalue.net/p/will-asha-sharma-reach-500-million</link><guid isPermaLink="false">https://www.replayvalue.net/p/will-asha-sharma-reach-500-million</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Tue, 04 Aug 2026 02:46:41 GMT</pubDate><enclosure url="https://api.substack.com/feed/podcast/209728401/0ad0dfb0a53d32d5b92217015427a804.mp3" length="0" type="audio/mpeg"/><content:encoded><![CDATA[<p>In a memo to shareholders, Asha Sharma subtly laid out her strategy to reach 1 billion daily active users on Xbox and 500 million by 2030. I think it&#8217;s crazy, but could actually be possible. Welcome to the first episode of the Replay Value podcast!</p><p>Leave a voice message to share your thoughts and potentially be featured in the next episode: <a href="https://www.speakpipe.com/replayvalue">https://www.speakpipe.com/replayvalue</a></p><p>or</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/will-asha-sharma-reach-500-million/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/will-asha-sharma-reach-500-million/comments"><span>Leave a comment</span></a></p><p>CNBC article: <a href="https://www.cnbc.com/2026/07/30/microsoft-xbox-asha-sharma-2030-plans.html">https://www.cnbc.com/2026/07/30/microsoft-xbox-asha-sharma-2030-plans.html</a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Cold Sweat could compete with major extraction shooters]]></title><description><![CDATA[A fully PvE extraction shooter]]></description><link>https://www.replayvalue.net/p/cold-sweat-could-compete-with-major</link><guid isPermaLink="false">https://www.replayvalue.net/p/cold-sweat-could-compete-with-major</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Sat, 04 Jul 2026 15:01:59 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!dPW3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!dPW3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!dPW3!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!dPW3!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!dPW3!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png 1272w, 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data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1938802,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/204720243?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!dPW3!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!dPW3!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!dPW3!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!dPW3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9aedf0a3-87b2-4778-a58f-c4f0f856fc7d_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em>This will be the last The Daily Demo post as I am creating a podcast, the engine of the newsletter, and will tailor The Daily Demo to fit that. It might not be daily anymore, and will likely focus on games I find worth looking at or exceptionally bad. We&#8217;ll see where I land. Thank you for reading!</em></p><div><hr></div><p>The thought behind the success of many <em>Roblox</em> games, or other games in that vein, is that they&#8217;re stripped down versions of something more popular, or on the precipice of popularity, that&#8217;s completely focused on how it feels to play&#8212;and it&#8217;s free. It&#8217;s why a game like <em>Shell Shockers</em> can be popular even though <em>Call of Duty </em>exists. Why play <em>Call of Duty</em> as a customizable egg when you can play the real thing? Because it&#8217;s free, your friends are playing it, and it feels just as fast-paced and twitchy, even though it&#8217;s graphically, audibly, and functionally inferior. This is the idea behind <em>Cold Sweat</em>, a fully PvE extraction shooter. If <em>Marathon</em> won&#8217;t do the thing people are asking for, and if <em>Arc Raiders</em> won&#8217;t fully commit, someone else will, and will do it for cheap or for free.</p><p>I&#8217;m not an extraction shooter aficionado, and most times I don&#8217;t play them precisely for the same reason most people want a PvE extraction shooter, though if I played them long enough, I&#8217;d be fine with PvP. But that&#8217;s the trouble. I don&#8217;t have time to sink into it. Even with resets, something <em>Cold Sweat</em> proudly advertises that it doesn&#8217;t include, the principles behind successfully extracting are embedded in players who play regularly. With PvE, I don&#8217;t have to worry about that. I can play at my own pace, and should the time come when I can play much longer, then I could enjoy PvP.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;fa39898c-ec4d-4156-ba9a-6c3abe445d60&quot;,&quot;duration&quot;:null}"></div><p>I don&#8217;t think <em>Cold Sweat</em> intends to solve that problem, but it&#8217;s solving it whether it wants to or not. Functionally, it feels good. Guns have a reasonable spray, there&#8217;s loot everywhere with various knick-knacks to debate if you should weigh yourself down with, there are simple challenges to increase the risk-reward nature of the extraction shooter, and the bots seem to be reasonably tuned and respond to gunfire.</p><p>What&#8217;s interesting is that the bots are zombies and fake players. I like the approach with zombies. They can emerge from the ground at any moment. A fear in extraction shooters is what happens once I set off an extraction. Enemies could find you, or they&#8217;ll leave you alone. Imagine a horde of zombies emerging from the ground nearby just as you extract. It could be delightfully terrifying. The fake players add a twist I didn&#8217;t expect. I died to one, but I was a cone to shoot at, wanting to see how accurate the bot was. They were very accurate, but they didn&#8217;t shoot in long bursts. But imagine fighting one of these bots, who will likely shoot on sight every time, and then attracting hordes of zombies. It&#8217;s like <em>Left 4 Dead, but an</em> extraction shooter edition.</p><p>Unfortunately, the game doesn&#8217;t have those stakes yet. Extracting takes a measly four seconds, and there are no sounds to signal you&#8217;re extracting. The potential to die while scavenging is much greater, which is backward. All of it should be scary, but extracting should feel the most terrifying. I hope the developers can make that feel better and determine what a reasonable ratio is for players to find you.</p><p>The developers have included difficulty levels, specifically even a Casual difficulty that allows you to keep anything you&#8217;ve scavenged even when you die. Exploitable? Sure. But it&#8217;s PvE. No one should care about that. There&#8217;s no co-op, though that would be nice, so there&#8217;s no danger of making the game worse for anyone else.</p><p>Try <em><a href="https://store.steampowered.com/app/4875130/Cold_Sweat_Demo/">Cold Sweat</a></em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/cold-sweat-could-compete-with-major/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/cold-sweat-could-compete-with-major/comments"><span>Leave a comment</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[Code Rapid feels good, but it's shallow.]]></title><description><![CDATA[A mecha action game.]]></description><link>https://www.replayvalue.net/p/code-rapid-feels-good-but-its-shallow</link><guid isPermaLink="false">https://www.replayvalue.net/p/code-rapid-feels-good-but-its-shallow</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Fri, 03 Jul 2026 15:03:34 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!NyXp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!NyXp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!NyXp!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!NyXp!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!NyXp!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!NyXp!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!NyXp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1983226,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/204468645?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!NyXp!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!NyXp!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!NyXp!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!NyXp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b6158e2-40d1-438d-8a00-42c4502b3347_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em><span>Code Rapid</span></em> reminds me that everything you put in a game must serve the vision. It&#8217;s clear the developers want a game that moves fast, and it does, but other elements are clunky. It&#8217;s no good if you have brilliant, fast movement, but your lock-on keeps changing targets, or the default controls don&#8217;t feel natural to what other games would normally do.</p><p>Shooting feels slow and unimpactful. Sword attacks don&#8217;t have any interesting combos. The speed is reserved only for movement. If you&#8217;re doing anything else, it&#8217;s plodding.</p><p>The first boss of the demo has an arena-wide attack that rotates around the room, but that also moves slowly, which makes the general combat feel like the enemies aren&#8217;t in a hurry to kill you. Enemies are always in front of you, particularly when using the lock-on, but even when there are multiple enemies around you, I didn&#8217;t feel the urgency to move around.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;318b0d8c-a11b-4af2-be38-27c589fab2d8&quot;,&quot;duration&quot;:null}"></div><p>The Steam description includes a GIF showing the movement. The hero mech dashes about, going up and down, side to side, and over. It looks exciting. But then you see what the enemy mech is doing, they&#8217;ve maybe taken two shots and a sword lunge. Is all the movement for show?</p><p>Some people like watching college basketball more than the NBA because it&#8217;s more exciting, they say. People move, they set screens, they run to the basket. There&#8217;s more movement. But the NBA is much more precise. Players know what they&#8217;re supposed to be doing. They don&#8217;t move unless they have to. <em><span>Code Rapid</span></em> feels like college basketball. The movement is fast, sure, but you don&#8217;t need it with the level of freedom given because the game doesn&#8217;t demand that. It feels good, but it&#8217;s empty.</p><p>Couple that problem with the other issues, and it&#8217;s hard to recommend the game. But with a few concentrated polishes, this could be the fast-moving and thrilling game it wants to be.</p><p>Try <em><span>Code Rapid.</span></em></p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/code-rapid-feels-good-but-its-shallow/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/code-rapid-feels-good-but-its-shallow/comments"><span>Leave a comment</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[A Fighter's Nova: Mindara hits hard]]></title><description><![CDATA[A JRPG-inspired tag fighter.]]></description><link>https://www.replayvalue.net/p/a-fighters-nova-mindara-hits-hard</link><guid isPermaLink="false">https://www.replayvalue.net/p/a-fighters-nova-mindara-hits-hard</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Thu, 02 Jul 2026 15:01:10 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!vatF!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!vatF!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!vatF!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!vatF!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!vatF!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!vatF!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!vatF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:3734077,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/204324504?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!vatF!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!vatF!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!vatF!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!vatF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb8bc9f37-05ef-4d92-8b06-a53beecccff3_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em><span>A Fighter&#8217;s Nova: Mindara</span></em> is built off of one of the most underappreciated concepts from <em><span>Street Fighter 6</span></em>. The elder fighting game created an entire JRPG out of its campaign mode with a simple but innovative concept: choosing which people you fight, creating a great risk-reward system. I felt it&#8217;s how Street Fighter campaigns should go moving forward. <em><span>Mindara</span></em> takes that concept and makes a JRPG tag fighter while sticking to more traditional JRPG elements. Like <em><span>Ithaca, Mindara</span></em> is very early in production. But unlike <em><span>Ithaca</span></em>, this game focuses squarely on its concept and presents with a level of polish that&#8217;s appropriate for a first impression.</p><p>You play as Maya. We don&#8217;t know much about her backstory, but she&#8217;s traveling in this unnamed world with the intent to help people and, what seems like, change her tribe&#8217;s xenophobic perspectives. Based on the number of JRPG&#8217;s that explore this concept, I&#8217;d already assume those perspectives come from the tribes&#8217; leaders, or they&#8217;re influenced by a much bigger threat targeting the world. I could be way off, but even if I&#8217;m not, it&#8217;s a story I&#8217;m willing to play through if the gameplay continues to improve what&#8217;s working in this demo.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;e2c33428-d422-4b1d-87ac-208d7126e4c2&quot;,&quot;duration&quot;:null}"></div><p>Like any other JRPG, you&#8217;ll run around an overworld encountering enemies along the way. But fights are transformed into full 2D fighting matches with specials, supers, tag mechanics, combos, and everything else you&#8217;d expect from a 2D fighter. The fights feel good even in this early state&#8212;a little clunky, but good. The sound effects enhance the punches, the combos feel natural, and it feels like there&#8217;s a lot of variety. I spammed the combo I found worked very well, but if I wanted to mix it up, it seems I could.</p><p>Basic enemy encounters might be too long in the current state, though. I felt like some of the fights felt too much like an actual arcade match. This is still an RPG. Early fights shouldn&#8217;t take very long, even at similar levels. It would have been very tiring if all of the campaign fights in <em><span>Street Fighter 6</span></em> felt like a regular arcade match.</p><p>After rounds, you&#8217;re scored on your offense, defense, technique, and co-op. I consistently scored low on technique, which I imagine is shorthand for variety. My concern about all games that score in this way is that you&#8217;re punished for playing the fight in front of you or for using an optimal combo. A hypothetical: sometimes an enemy might be tuned to punish tags, so it&#8217;s advantageous to stick with one player, but your score is reduced because you didn&#8217;t tag enough. That&#8217;s not right. It&#8217;s never been. I hope this game figures out how to do it well.</p><p>Some expected issues occurred in the pre-alpha. In training mode, the camera leaps off-center when performing a power hit; I feel like the hitboxes are way too big; and while most of my combos felt viable, there were some strings I felt shouldn&#8217;t work, particularly after the enemy hits the ground off of a basic combo, not a knockdown or a bounce.</p><p>What stood out was the music. No wonder. Hiroki Kikuta, composer of Secret of Mana, is creating the soundtrack for this world. I hope the game lives up to the expectations the soundtrack will bring.</p><p>Try <em><a href="https://store.steampowered.com/app/4198610/A_Fighters_Nova_Mindara/"><span>A Fighter&#8217;s Nova: Mindara</span></a></em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/a-fighters-nova-mindara-hits-hard/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/a-fighters-nova-mindara-hits-hard/comments"><span>Leave a comment</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Slayblade is embarrassing]]></title><description><![CDATA[A Beyblade-like.]]></description><link>https://www.replayvalue.net/p/slayblade-is-embarrassing</link><guid isPermaLink="false">https://www.replayvalue.net/p/slayblade-is-embarrassing</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Wed, 01 Jul 2026 15:02:29 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!9Tko!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9Tko!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9Tko!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 424w, https://substackcdn.com/image/fetch/$s_!9Tko!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 848w, https://substackcdn.com/image/fetch/$s_!9Tko!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 1272w, https://substackcdn.com/image/fetch/$s_!9Tko!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9Tko!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Slayblade Henry's House Oscar Brittain Beyblade Simulator&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Slayblade Henry's House Oscar Brittain Beyblade Simulator" title="Slayblade Henry's House Oscar Brittain Beyblade Simulator" srcset="https://substackcdn.com/image/fetch/$s_!9Tko!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 424w, https://substackcdn.com/image/fetch/$s_!9Tko!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 848w, https://substackcdn.com/image/fetch/$s_!9Tko!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 1272w, https://substackcdn.com/image/fetch/$s_!9Tko!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0d762a07-a835-4574-8adf-b85ae59b61aa_1460x821.webp 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>I don&#8217;t know what <em>Slayblade </em>is trying to do. Your dad disappeared five years ago after creating a Slayblade with infinite spin that would have solved the energy crisis. If you win the Slayblade World Championships, you&#8217;ll find out what happened to your father. </p><p>We&#8217;ve seen games or shows with competitions that reveal world-shattering truths. That&#8217;s not the problem here. The problem is that the rest of the game has nothing to do with the story. The description says &#8220;No big story mode, just a brief intro+Outro cutscene.&#8221; Then why add the premise? Just let it rip. </p><p>You start the game and are immediately thrown into a city that&#8217;s filled with different things to interact with. No one talks, nothing suggests there&#8217;s a conspiracy, I don&#8217;t know who I am. It feels like an NES game made in the era of strategy guides&#8212;where do I go, what do I do?</p><p>Navigating the world requires using the shoulder buttons or the triggers to spin it and see what else it offers. For some reason, the character can&#8217;t keep up with the cursor, so I lose track of my overworld character constantly. People loiter on the streets waiting for you to challenge them, but what they offer doesn&#8217;t make sense. The lower level fights offer lower experience&#8212;makes sense&#8212;but more money. The higher level fights offer more experience&#8212;correct&#8212;but less money. What? I&#8217;m punished financially because I fought a higher level character? What sense does that make? There&#8217;s no risk in fighting a lower-level character. Why should I be rewarded with more money?</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;ca04b674-8c81-415f-8600-249d971c3985&quot;,&quot;duration&quot;:null}"></div><p>Money is how you make your Slayblade build. There are three parts that influence stats like spin and weight, and do other things like giving power-ups. You get stronger by leveling up, but you win with your Slayblade. So I can just farm lower level characters and earn a ton of money and perfect my Slayblade build before I&#8217;ve reached the higher levels. But apparently that might be necessary because the tournament continues to increase levels, either as you grow stronger or as the days go by. I couldn&#8217;t match the level. It&#8217;s senseless design.</p><p>Slayblade fights are just as senseless. Think of Beyblades, but more confusing. You win by making your opponent stop spinning&#8212;or take out their health. I&#8217;ve won by taking out an opponent&#8217;s health, but I couldn&#8217;t tell. No one has a health bar. I can&#8217;t tell how aggressive or passive I should be. Who hits whom seems arbitrary. We both run into each other, but who takes damage is anyone&#8217;s guess. My theory is that the faster spinner gives the damage. But there have been times when I think I&#8217;m the faster spinner, but I take damage. I can see how fast I&#8217;m spinning at the bottom of the screen, but I can&#8217;t see the opponent&#8217;s RPM. It eliminates any strategy.</p><p><em>Slayblade</em> is a game that should be more appealing and interesting, but based on this first impression, the developers aren&#8217;t up to the task. Their focus is clearly the arena fights and custom creation. Stick with that. It&#8217;ll be a better game.</p><p>Try <em>Slayblade</em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/slayblade-is-embarrassing/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/slayblade-is-embarrassing/comments"><span>Leave a comment</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[Ithaca should reconsider its approach]]></title><description><![CDATA[An interactive fiction.]]></description><link>https://www.replayvalue.net/p/ithaca-should-reconsider-its-approach</link><guid isPermaLink="false">https://www.replayvalue.net/p/ithaca-should-reconsider-its-approach</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Tue, 30 Jun 2026 15:01:55 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!wwey!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!wwey!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!wwey!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!wwey!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!wwey!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!wwey!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!wwey!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1651270,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/204173674?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!wwey!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!wwey!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!wwey!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!wwey!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea777007-2231-4b0a-a017-6bb68f1b296b_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em>Ithaca</em> is in a very early conceptual stage, one that might lend itself too early for any real criticism. If you&#8217;ve watched Double Fine Adventure, you might have a clue as to how early <em>Ithaca&#8217;s</em> in development&#8212;there are still scratch voices and most of the game isn&#8217;t functioning. Still, it&#8217;s out for public viewing with the intention of gaining support and funding.</p><p><em>Ithaca </em>follows an environmental lawyer fighting destructive corporations hell-bent on keeping their profits. We learn and shape the character with our decisions, and learn why she&#8217;s kidnapped someone who&#8217;s trapped in the back of her trunk. Your goal is to keep your friends and family from knowing what you&#8217;re up to.</p><p>So you drive to Ithaca. We will find out its importance when we get there, but we must get there, and we, as the players, will find out the result of this body in the trunk. While driving, you can put the car in autopilot&#8212;we&#8217;ve made it that far into the future. Check text messages, call people, listen to the radio, search your car for knick-knacks, or stare into the horizon. After certain plot points, you can use your experience to enhance your characteristics like Empathy, Logic, or Creativity. It seems the point is self-realization as you transport this body.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;cd4248e5-3733-4a5e-9b92-e55555450d67&quot;,&quot;duration&quot;:null}"></div><p>One of the main selling points is that the story is meant to bring awareness to climate change. I&#8217;d find that more believable if the body weren&#8217;t in the trunk. But I know climate change isn&#8217;t going to be a selling point for most people, so the body in the trunk must be the draw. The way the two subjects will intertwine isn&#8217;t demonstrated well. Climate issues like wildfires are shoehorned into the dialogue; our main character is a lawyer fighting against those who abuse the Earth; and news alerts that occasionally pop up seem to exclusively discuss environmental issues. But there are several other interpersonal relationships that will undoubtedly complicate the nature of the story. The challenge will be to weave all of that into a cohesive and interesting story. I&#8217;m not seeing the potential there&#8212;yet.</p><p>Stories take time to develop. I wonder if it would&#8217;ve been more advantageous to demonstrate their storytelling chops rather than try to show us the current build. Keep the endless driving, sure, but show us what an <em>Ithaca</em> story looks like at its most interesting moments. There&#8217;s hardly any detail anyway; it&#8217;d all come off as a teaser.</p><p><a href="https://store.steampowered.com/app/2156800/Ithaca/">Try </a><em><a href="https://store.steampowered.com/app/2156800/Ithaca/">Ithaca</a></em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/ithaca-should-reconsider-its-approach/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/ithaca-should-reconsider-its-approach/comments"><span>Leave a comment</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Decks of Dexterity doesn't get balance]]></title><description><![CDATA[A roguelite bullet hell card battler.]]></description><link>https://www.replayvalue.net/p/decks-of-dexterity-doesnt-get-balance</link><guid isPermaLink="false">https://www.replayvalue.net/p/decks-of-dexterity-doesnt-get-balance</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Mon, 29 Jun 2026 15:02:12 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!S6Jj!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!S6Jj!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!S6Jj!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!S6Jj!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!S6Jj!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!S6Jj!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!S6Jj!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Decks of Dexterity&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Decks of Dexterity" title="Decks of Dexterity" srcset="https://substackcdn.com/image/fetch/$s_!S6Jj!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!S6Jj!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!S6Jj!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!S6Jj!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F287b45f0-5687-4720-ab22-5bbab9dbe191_1280x720.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em><span>Decks of Dexterity</span></em> commits one of the worst sins of gameplay design: intentionally removing your agency.</p><p>In this game, which is a mishmash of genres, your goal is to defeat deadly geometric objects that fling other geometric objects at you, which you are also a geometric object. During the active phase, you&#8217;re in a bullet hell where you can&#8217;t do anything but dodge the bullets. If you collect a large green block, you&#8217;re allowed to enter the card phase. You use your deck to heal, damage, or perform some other utility that can help you avoid bullets. Bullet hell/card game wasn&#8217;t on my bingo card, but now it exists, and it&#8217;s functionally interesting.</p><p>Small green squares exist that allow you to teleport around the space to dodge bullets, put yourself in an advantageous position, or drop right on a large green block to enter the card phase. I chained quite a few large green blocks to do massive damage. That&#8217;s fun.</p><p>Bosses demonstrate how broken the idea is. In a typical bullet hell, there&#8217;s always a way out. It&#8217;s difficult to find in the shower of bullets, but positioning is important. Even in something like <em><span>Ikaruga</span></em>, one of the best and toughest bullet hells on the planet, you can get through some of the gnarliest sprays of weapon fire. In <em><span>Decks of Dexterity</span></em>, you&#8217;re sometimes stuck no matter what you do.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;7fc9cae9-41e2-4bdd-b3a3-a8d74da01261&quot;,&quot;duration&quot;:null}"></div><p>The biggest reason is that bullets are too close together, and there&#8217;s not enough room in the arena to allow time for the bullets to separate to squeeze through. And in most bullet hells, you usually have enough view of the entire field to see where the bullets are coming from. This game fails with that, too. It feels like the developer found that people were too good at dodging bullets, so they made it occasionally impossible to do so. Once you&#8217;re hit, you immediately take your card turn, and you&#8217;re supposed to use your cards to get out of situations. I&#8217;m able to do that, but if there are no large green squares, you can&#8217;t take your turn again. So you&#8217;ll ping-pong between small green squares, teleporting around the map, eventually landing in an empty area, but there&#8217;s nothing else to latch onto, so you return to the bullet hell phase, and all the bullets are too close to dodge, so you take a hit. It&#8217;s nice you get your turn, but it&#8217;s unfair. </p><p>In theory, if I don&#8217;t have the card to escape, now the challenge is dodging all the bullets until I can find a large green square to take my turn. That&#8217;s fun. That&#8217;s tense. Instead, I&#8217;m punished for not drawing a card, and I have zero chance to dodge the bullets despite good positioning. Yes, there are cards that allow you to draw more cards, but it&#8217;s clear if that&#8217;s the case, decks become hyper-dependent on card draw, which works in <em>Balatro</em>, but doesn&#8217;t translate the need for damage, utility, and the dependency on finding large green squares on the field.</p><p>It&#8217;s terrible design.</p><p>On one hand, if a game has to go to those lengths to make it interesting and remove any skill, which is what a bullet hell is supposed to encourage, then maybe the concept doesn&#8217;t actually work. On the other hand, roguelites are meant to be punishing, but your skill should allow you to perform better than expected. That&#8217;s not an option here.</p><p><em><span>Decks of Dexterity </span></em>functions as a concept, but its gameplay is completely broken.</p><p><a href="https://store.steampowered.com/app/968530/Decks_of_Dexterity/">Try </a><em><a href="https://store.steampowered.com/app/968530/Decks_of_Dexterity/">Decks of Dexterity</a></em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/decks-of-dexterity-doesnt-get-balance/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/decks-of-dexterity-doesnt-get-balance/comments"><span>Leave a comment</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Furyball: Rogue Revenge needs no premise]]></title><description><![CDATA[An action roguelite pinball game.]]></description><link>https://www.replayvalue.net/p/furyball-rogue-revenge-needs-no-premise</link><guid isPermaLink="false">https://www.replayvalue.net/p/furyball-rogue-revenge-needs-no-premise</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Sun, 28 Jun 2026 15:03:21 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!8jB_!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!8jB_!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!8jB_!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!8jB_!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!8jB_!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!8jB_!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!8jB_!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1782809,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/203611219?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!8jB_!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!8jB_!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!8jB_!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!8jB_!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1d4a28cf-ec23-4ad0-a846-fee0d7a5252d_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em><span>Furyball: Rogue Revenge</span></em> features a woman trying to bash her way through Neo Arcadia, a city overrun by violent gangs who are really into sports. Their sport of choice is the titular Furyball. Why do they play it? Who cares? Some games don&#8217;t need a premise.</p><p>I grew up playing Commodore 64 games. You loaded a game and jumped in. Most arcade games didn&#8217;t bother with adding reasons to fight, shoot, or race. It was a game, it has rules, now play. <em><span>Furyball</span></em> feels like that.</p><p>You step into an arena with your spiked ball and a bat. Enemies fill the space, and your goal is to eliminate them. They&#8217;ll try to kill you with your own ball, but with a little auto-activating bullet time and hitting the ball at supersonic speeds, you&#8217;re able to create serious issues for your enemies.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;439c93ee-a3a3-4937-a359-97b69edb96da&quot;,&quot;duration&quot;:null}"></div><p>Hitting people with the ball gives forceful, satisfying feedback. You hear the squishy flesh and blood sounds augmenting how punchy it feels to slam a ball into an enemy, and the action pauses briefly, making it feel much more powerful. The developers have clearly taken considerable time to make sure it feels good to perform the most common actions.</p><p>I&#8217;ve mentioned in previous newsletters that games should release their demos in a state that gives a good first impression. <em><span>Furyball</span></em> isn&#8217;t a perfectly crafted demo. You can aim the ball, but it&#8217;s hard to do. When moving to the next stage, items aren&#8217;t labeled and don&#8217;t tell you what they do. The tutorial explaining the mechanics began, but nothing seemed to happen, or it wasn&#8217;t clear how to continue. But at least following the on-screen prompts helps you get started. The game&#8217;s main purpose is excellent. That&#8217;s a good first impression. The rest will be improved. But if a developer launches a demo and the main gameplay loop is missing core components or doesn&#8217;t work, then there&#8217;s nothing else to hang on to.</p><p>If I didn&#8217;t have another demo to write about, I&#8217;d go back and play some more right now. It has a strong foundation. I&#8217;m hoping the full game doesn&#8217;t falter.</p><p><a href="https://store.steampowered.com/app/4729450/Furyball_Rogue_Revenge_Demo/">Try </a><em><a href="https://store.steampowered.com/app/4729450/Furyball_Rogue_Revenge_Demo/">Furyball: Rogue Revenge</a></em>. </p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/furyball-rogue-revenge-needs-no-premise/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/furyball-rogue-revenge-needs-no-premise/comments"><span>Leave a comment</span></a></p><p></p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Wind Runners is plain frustrating]]></title><description><![CDATA[A roguelike bullet hell.]]></description><link>https://www.replayvalue.net/p/wind-runners-is-plain-frustrating</link><guid isPermaLink="false">https://www.replayvalue.net/p/wind-runners-is-plain-frustrating</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Sat, 27 Jun 2026 15:01:39 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!vWl-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!vWl-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!vWl-!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!vWl-!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!vWl-!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!vWl-!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!vWl-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:3702706,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/203475512?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!vWl-!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!vWl-!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!vWl-!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!vWl-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F29402619-671c-4d3e-8250-fad6ddfd98f9_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>The boss in the <em><span>Wind Runners </span></em>demo captures how I feel about the entire demo: sometimes a genre has its gameplay figured out, and it&#8217;s best to improve the wheel, but not try to reinvent it.</p><p><em><span>Wind Runners</span></em> is a 2D action shoot &#8216;em up with bullet hell and roguelike elements. During the boss fight I mentioned, I&#8217;m struggling to manage locking on to specific parts to fire my missiles, and I&#8217;m struggling to find an opening when I can fire my main laser guns at it. The biggest problem <em><span>Wind Runners </span></em>has is that you can fly in any direction, which creates a slew of problems with flow that would be solved if it were a twin-stick shoot &#8216;em up, or limited to facing one direction, similarly to <em><span>Defender</span></em>.</p><p>While I&#8217;m flying and dodging enemy fire, I can&#8217;t shoot back at the boss because I can only shoot in the direction I&#8217;m facing. If the boss is below me, I must fly towards it to shoot it. That&#8217;s logical, and there&#8217;s nothing wrong with that conceptually, but the boss&#8217;s anti-air cannons are constantly targeting me, and the rain of fire is coming from multiple directions, which means I must change my direction in order to survive. That means I&#8217;m not shooting at the boss, which means I&#8217;m just flying around hoping for an opening.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;c68063a2-cabb-462f-83d7-0cb23a345f5e&quot;,&quot;duration&quot;:null}"></div><p>Games like <em><span>Metal Slug</span></em>, <em><span>Defender</span></em>, <em><span>Aegis Wings, </span></em>and <em><span>Ikaruga</span></em> create the sense that you&#8217;re doing something to behemoth bullet sponges by allowing you to relentlessly attack them while they relentlessly attack you. You&#8217;re not afforded that excitement in <em><span>Wind Runners</span></em>. I wouldn&#8217;t consider it necessitating patience because there are no logical open windows to attack. You&#8217;re just searching&#8212;hoping&#8212;for an opening to unleash an attack.</p><p>The movement compounds problems. You have two special attacks that do significant damage, but you can only use them once you&#8217;ve recharged them by shooting things with your primary fire. This works fine during basic levels, but during a boss that&#8217;s tough to get any legitimate shots in, it&#8217;s annoying.</p><p>Maybe there are items you can choose that help make a fight like that easier, but chosen items in roguelikes typically enhance your ability to succeed; they&#8217;re not a prerequisite for success. I don&#8217;t mean acquiring enough enhancements to be even with the boss; I mean you need specific items for success.</p><p>These problems are present throughout the demo, so unless the flight issue is resolved, I don&#8217;t imagine this will be a fun game at release.</p><p><a href="https://store.steampowered.com/app/1445220/Wind_Runners_Demo/">Try </a><em><a href="https://store.steampowered.com/app/1445220/Wind_Runners_Demo/">Wind Runners</a></em>.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Would Destiny 3 have saved Bungie?]]></title><description><![CDATA[And two other questions related to Xbox and AI.]]></description><link>https://www.replayvalue.net/p/would-destiny-3-have-saved-bungie</link><guid isPermaLink="false">https://www.replayvalue.net/p/would-destiny-3-have-saved-bungie</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Fri, 26 Jun 2026 22:35:58 GMT</pubDate><enclosure url="https://api.substack.com/feed/podcast/203744449/4690035333f4850de4ff2f2f5fc6fe59.mp3" length="0" type="audio/mpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!UdkN!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!UdkN!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!UdkN!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!UdkN!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!UdkN!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!UdkN!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Warframe dev says 'no one is celebrating' Destiny 2 winding down: 'A game  is healthy when you have competitors' | PC Gamer&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Warframe dev says 'no one is celebrating' Destiny 2 winding down: 'A game  is healthy when you have competitors' | PC Gamer" title="Warframe dev says 'no one is celebrating' Destiny 2 winding down: 'A game  is healthy when you have competitors' | PC Gamer" srcset="https://substackcdn.com/image/fetch/$s_!UdkN!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!UdkN!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!UdkN!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!UdkN!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb47ed74b-afae-4514-8d2e-c9b2a4852b27_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>This is another <strong>Anthony Asks</strong>. I suppose this is a proper podcast, huh? I didn&#8217;t expect it to go this long. It felt good to podcast again. Consider it something to listen to while driving. Put it on 1.5x speed if you want. </p><p>I ask three questions today:</p><ol><li><p>Would Destiny 3 have saved Bungie?</p></li><li><p>What is Asha Sharma&#8217;s plan again?</p></li><li><p>Are Steam&#8217;s AI disclosure&#8217;s irresponsible?</p></li></ol><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Go North tells more than shows]]></title><description><![CDATA[A cozy maze-escape game.]]></description><link>https://www.replayvalue.net/p/go-north-tells-more-than-shows</link><guid isPermaLink="false">https://www.replayvalue.net/p/go-north-tells-more-than-shows</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Fri, 26 Jun 2026 15:02:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!nggX!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!nggX!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!nggX!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!nggX!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!nggX!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!nggX!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!nggX!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Go North launches July 28 for Xbox Series and PC, later for Switch - Gematsu&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Go North launches July 28 for Xbox Series and PC, later for Switch - Gematsu" title="Go North launches July 28 for Xbox Series and PC, later for Switch - Gematsu" srcset="https://substackcdn.com/image/fetch/$s_!nggX!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!nggX!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!nggX!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!nggX!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8e912c0b-90b0-4cd0-9920-9afa9ba00dbb_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>I wonder what an indie developer thinks about when they decide to publish a demo for a game with no release date and no plans for early access. If it&#8217;s not ready, why show it? To validate a concept? To get playtesting feedback? Eagerness to show the game? As it is, <em>Go North&#8217;s</em> demo requires a lot of polish, and additional playtesting isn&#8217;t needed to figure it out.</p><p>I thought my $250 gamepad suddenly had stick drift, with my character persistently moving forward without any input, and switching to keyboard didn&#8217;t help. The music noticeably stops before it restarts its loop. Commands disappear while you&#8217;re walking. Animations are floaty. The camera is uncomfortably close to the character&#8217;s back. There&#8217;s a hoverboard that emits a low-end hum that&#8217;s louder than most everything else. There are easy-to-spot grammatical errors. These are little details, but a demo is a first impression, no matter the intent behind showing it to the public. All of this can be improved, but no one had to see the game in this state.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;8751722a-3395-4d6d-a4bc-d9ff8c3da4b5&quot;,&quot;duration&quot;:null}"></div><p>In <em>Go North</em>, you are an explorer who wants to travel through increasingly difficult mazes to reach The Maze God (bleh). If you reach them, you&#8217;re granted one wish. The motivations are clear when <em>Dara</em>, the main character you control, tells her caretaker that she can&#8217;t let her die. It&#8217;s a sensible motivation, but it&#8217;s so bluntly stated that it almost takes all the stakes out of it. Its simplicity is no better than there&#8217;s a damsel in distress, so you must save her.</p><p>According to the description, something more sinister might be going on. I&#8217;d never know. Everyone is cheerful, everything is peaceful. Perhaps the terror strikes later in the game, and that&#8217;s when we see the stakes. It might even happen in the demo, but I couldn&#8217;t bear to find out.</p><p>Your goal is to navigate mazes to reach The Maze God. Why they&#8217;re there, we don&#8217;t know. Why is there a guy who jumps out of bushes and trees to give you new things? I don&#8217;t know. People simply exist, which is not abnormal for a game, but <em>Go North</em> wants me to build relationships, but all it does is give me shallow details about the citizens&#8217; state of being, without contextualizing the world we exist in.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>And it&#8217;s frustrating because it&#8217;s an interesting idea and world. I want to know more about it. Why does The Maze God give a wish? Why does it make you work for it? What happens if you don&#8217;t make it? All of these questions may matter, or none may matter, but there&#8217;s more plot needed at the beginning so that something matters.</p><p>While navigating the mazes, different obstacles block your path. You need to find the item that will help clear the way. It&#8217;s like a Metroidvania distilled down to its literal form. But it&#8217;s a game with a lot of unnecessary elements and is scared of its audience. As a cozy game, you can walk and run, but neither are too fast. But there&#8217;s an insanely fast hoverboard that turns the game into something more twitchy. There are plenty of clues on how to get through a maze, the most obvious being that the exit is always North. There are checkpoint statues that let you point them in a direction to remember where you are or where you want to go. You can also find maps that reveal the maze&#8217;s path. These tools help solve mazes faster, but they remove the adventure of getting lost while exploring.</p><p><a href="https://store.steampowered.com/app/3041730/Go_North/">Try </a><em><a href="https://store.steampowered.com/app/3041730/Go_North/">Go North</a></em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/go-north-tells-more-than-shows/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/go-north-tells-more-than-shows/comments"><span>Leave a comment</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Thank You For Your Application delightfully mimics dystopian corporate life]]></title><description><![CDATA[This is Anthony Shelton's newsletter Replay Value]]></description><link>https://www.replayvalue.net/p/thank-you-for-your-application-delightfully</link><guid isPermaLink="false">https://www.replayvalue.net/p/thank-you-for-your-application-delightfully</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Thu, 25 Jun 2026 15:02:28 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uutZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!uutZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!uutZ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!uutZ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!uutZ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!uutZ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!uutZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/839346c8-8a96-4190-9de8-143d49725327_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:733888,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.replayvalue.net/i/203154817?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!uutZ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!uutZ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!uutZ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!uutZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F839346c8-8a96-4190-9de8-143d49725327_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>No, this isn&#8217;t spam. I always start my titles with the game&#8217;s name, and &#8220;<em><span>Thank You For Your Application&#8221;</span></em> can absolutely come off as a trick for us newsletter writers. But it is I. This game, though, is actually called <em><span>Thank You For Your Application</span></em>. It truly reflects the worst of corporate life.</p><p>You are a robot living amongst other robots. Some robots are foreigners trying to earn legal status by getting a job, and to keep their citizenship by keeping the job. Many factors are created to make it hard to do. If you don&#8217;t pay your rent, you could be &#8216;exiled&#8217;&#8212;that&#8217;s how the game puts it. There&#8217;s a Minister of Mood who determines how mental health is handled; if your mental stability falls behind a certain threshold (monitored every day as you leave and enter your house), you might have to miss work, which would mean losing your job, which would mean getting deported. The premise accurately speaks to what&#8217;s happening in real life, while not saying anything about it during the game. It&#8217;s certainly doing more showing than telling.</p><p>Your job is to sort through resumes. You are stage one 1 of 15 for prospective applicants. Each day, you&#8217;re given parameters that determine whether you move the candidate on to the next round or file them in the rejection pile.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;f539a24c-d66e-412e-90b1-763b7c968e50&quot;,&quot;duration&quot;:null}"></div><p>What&#8217;s remarkable about <em><span>Thank You For Your Application </span></em>is how much it mirrors what I feel during and after work at some of my previous jobs. You clock in, do the work, get home, pay bills, read social media, check email, go to sleep, and do it all over again. It&#8217;s impressively monotonous. Even the color palette reminds me of boring, brown 90s offices. It&#8217;s so good at replicating the feel that it almost hurts the game. There are tensions when wondering if you&#8217;ll make enough money to pay rent, and sometimes you&#8217;ll read emails that include scams or family asking for money, but the inescapable doldrums are almost too on the nose. Considering this game is made by recent graduates, perhaps the reality they&#8217;ve recreated hasn&#8217;t quite hit them the same way it has me, an almost 40-year-old. Life is still exciting, so they can make something that feels like what they expect work to feel like. Well, they&#8217;re right, and I might not want to play more of it because it&#8217;s too good. So yes, well done, but make it a little more fun, but don&#8217;t change a thing. Fine criticism, indeed.</p><p>It&#8217;s still a challenging game of paying attention to an ever-growing number of details while moving fast. The more candidates you can accurately get through, the more money you earn. Make too many errors and you could lose your job. I don&#8217;t know if the game ends if that happens, but I suppose it works more like a roguelike if that&#8217;s the case. It&#8217;s hard to say with this demo.</p><p>I don&#8217;t know if it was a glitch, but there were times I couldn&#8217;t do what the game wanted me to do. For example, you have to provide a thank you letter with a reason for the rejection. You choose pre-made reasons that match why they&#8217;re being rejected. One reason is a graduation certificate. Some applicants didn&#8217;t have one, and I couldn&#8217;t figure out how to write a thank you letter for that reason.</p><p>Maybe it&#8217;s supposed to do that so you can&#8217;t have a perfect day. Maybe it&#8217;s because the instructions are as annoyingly written&#8212;business speak&#8212;so it&#8217;s intentionally hard to read. I don&#8217;t know. It doesn&#8217;t break the game, but the ambiguity of whether it&#8217;s my fault or the game certainly annoys me.</p><p><a href="https://store.steampowered.com/app/3640210/Thank_You_For_Your_Application_Demo/">Try </a><em><a href="https://store.steampowered.com/app/3640210/Thank_You_For_Your_Application_Demo/">Thank You For Your Application</a></em>.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[Anomaly President isn't subtle]]></title><description><![CDATA[A beat 'em up roguelite.]]></description><link>https://www.replayvalue.net/p/anomaly-president-isnt-subtle</link><guid isPermaLink="false">https://www.replayvalue.net/p/anomaly-president-isnt-subtle</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Wed, 24 Jun 2026 15:02:02 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Vbqv!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Vbqv!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Vbqv!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Vbqv!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Vbqv!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Vbqv!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Vbqv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/fbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Buy Anomaly President - PC (Steam)&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Buy Anomaly President - PC (Steam)" title="Buy Anomaly President - PC (Steam)" srcset="https://substackcdn.com/image/fetch/$s_!Vbqv!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Vbqv!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Vbqv!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Vbqv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffbac24c6-6eb6-4c0c-bcb6-1925e9b43812_1280x720.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Politics is a game, and it takes a certain temperament to endure all its trials. Campaigning is one part of it, and it&#8217;s a brutal test of winning hearts and minds and navigating an opponent&#8217;s subversions, possibly slinging your own. <em><span>Anomaly President</span></em> encapsulates all the trials and tribulations in a short demo in an absolutely bonkers way.</p><p>Your dad has been captured after being framed by the incumbent for committing atrocious crimes that would otherwise get other people arrested. You set out to clear your dad&#8217;s name on his behalf, gather votes, and eliminate your political opponent&#8212;literally.</p><p>Clearing your dad&#8217;s name is a matter of physically removing those who support the incumbent. What&#8217;s bonkers is that you&#8217;re slicing away at zombies, riot soldiers, lizard creatures, and other deformed abominations. The lack of details about the premise leaves me wanting more. Why are there lizard creatures? Why am I fighting zombies? What is going on here? Thankfully, even in the demo, some of the questions are answered, which indicates that the game&#8217;s <em><span>Dead Cells</span></em>-like drip-feed of plot points could be spaced out well enough that I keep playing. And I do. Even after I finished the demo, I have the urge to play more and figure out what the heck is going on.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;eff32359-d829-4954-985f-fd4e2f765de6&quot;,&quot;duration&quot;:null}"></div><p>Fighting these strange hordes doesn&#8217;t feel as smooth as I&#8217;d like, but it&#8217;s serviceable. You have a sword (another thing I want to know about), your fists, and some items in the environment. You can parry attacks, kick objects in the environments&#8212;both of which give you a quick finisher&#8212;and use your special, called an Anomaly. The mechanics themselves function well. In the middle of hordes, you have to balance which attacks you use, creating space, and utilizing your abilities. It&#8217;s just pressing the buttons feels clunky. I don&#8217;t feel the timing of the animations, so I just button-mash. There&#8217;s nothing wrong with that, but there are moments when I want to be precise. I&#8217;m a drummer. I play by feel. I&#8217;ve been that way since <em><span>Double Dragon</span></em> on the NES. But the animations don&#8217;t telegraph my timings. So I mash, and it works, and it&#8217;ll work for most people. I just wish it felt better.</p><p>This is a roguelite, so of course we&#8217;ll get upgrades at different phases. How it feels comes up again. I don&#8217;t feel the upgrades in combat. Sometimes I&#8217;ll get the choice to upgrade my punch damage by 1. Not only does that sound pitiful, but when I use it, I don&#8217;t feel the difference. Of course, I&#8217;ll feel the difference over time, but I think that&#8217;s the biggest challenge roguelites have is making each upgrade feel like an improvement without it being too powerful. I don&#8217;t think <em><span>Anomaly President</span></em> has that based on the demo.</p><p>As the president&#8217;s son, some people support your dad&#8217;s cause, and one of his biggest causes is defending a group called Fluffies, who look like Pok&#233;mon. They&#8217;re oppressed. We don&#8217;t know how, but you have their support. The more Fluffies you gather to your cause, the more they help fight and support the campaign. They&#8217;ll act as <em><span>Marvel vs. Capcom</span></em>-style assists during fights and serve different functions in campaigning, like cooking or forging new weapons. For them to be helpful, though, you must keep them happy. So you build out your flying campaign bus with different rooms, and then <em><span>Anomaly President </span></em>turns into a sort of Tamagotchi simulator. If you don&#8217;t keep the Fluffies happy, they&#8217;ll leave your cause. It doesn&#8217;t go that deep in the demo, but I like how the developers used the premise to introduce a novel roguelite idea. That&#8217;s the beauty of an interesting premise&#8212;creativity flows.</p><p>Try <em>Anomaly President</em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/anomaly-president-isnt-subtle/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/anomaly-president-isnt-subtle/comments"><span>Leave a comment</span></a></p><p></p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[Mexican Ninja teeters on disrespectful]]></title><description><![CDATA[A roguelite beat 'em up.]]></description><link>https://www.replayvalue.net/p/mexican-ninja-teeters-on-disrespectful</link><guid isPermaLink="false">https://www.replayvalue.net/p/mexican-ninja-teeters-on-disrespectful</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Tue, 23 Jun 2026 15:02:38 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!d3sg!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!d3sg!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!d3sg!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 424w, https://substackcdn.com/image/fetch/$s_!d3sg!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 848w, https://substackcdn.com/image/fetch/$s_!d3sg!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 1272w, https://substackcdn.com/image/fetch/$s_!d3sg!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!d3sg!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:695861,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://replayvalue.substack.com/i/202674467?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!d3sg!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 424w, https://substackcdn.com/image/fetch/$s_!d3sg!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 848w, https://substackcdn.com/image/fetch/$s_!d3sg!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 1272w, https://substackcdn.com/image/fetch/$s_!d3sg!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c7f82c0-90c7-4deb-b1fb-65b8892006bc_1280x720.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Comedy is a matter of taste, and it changes from generation to generation and comedian to comedian. Some people like raunchy comedians who make frat boy-level jokes about taboo topics. The worst comedians just use words to get a laugh. It&#8217;s like the comedian who inserts fuck into everything because lots of things sound funnier with it, but it&#8217;s cheap. It must be used tactfully. <em>Mexican Ninja</em> is like the comedian who overuses fuck. The mere insertion of sex, drugs, and mention of the illicit underground life seems like it&#8217;s enough to make this developer as they write out the empty sentences. It could actually be funny, but humor is commentary, and <em>Mexican Ninja</em> isn&#8217;t saying anything. It comes off as amateurish, provocative slapstick humor that only hits a fraction of the time.</p><p>The Mexican Ninja we control seems like a hardened vet, one who used to be on the streets. His sombrero and long mustache give our hero a wise look, and the way he carries his sword is one who looks like he&#8217;s been forged in a dojo. The developers nailed his look. It&#8217;s simple, but strong. It&#8217;s unfortunate that his in-game look makes him appear older, and his fighting stance looks a little crazed.</p><p>He fights off enemies in the streets referred to as Narkuzas, a clever (and one of the funny elements) combination of Narcos and Yakuza. Because somehow the Mexican gang and the Japanese gang formed an alliance and became the rulers of the Mexican streets. So we are exposed to a ridiculous exaggeration of the streets. Lots of drug references, sex workers, and fights in strip clubs. Dare I say, it hits hard and fast for a 30-minute demo. It&#8217;s so in your face that it feels forced, as if embracing some restraint would make it feel serious. Nothing is dealt in doses. It drenches the game and becomes distasteful by the end of the demo. I can only imagine what the rest of the game feels like.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;720e249d-b3b8-4cf5-aae9-cda06e1d3ba2&quot;,&quot;duration&quot;:null}"></div><p>It&#8217;s possible the developers went overboard in the beginning, and it finds a better balance in later levels, but the action will be an adequate distraction if it&#8217;s too much. Fighting feels like a classic arcade beat &#8216;em up, complete with a &#8220;Go&#8221; icon when you&#8217;ve finished all the enemies. Enemies shoot pellets from the big bellies, throw bombs, and try to kamikaze, flaming bikes roll by, bombs drop from the sky; everything is what you&#8217;d expect, just with a Narkuza flavor.</p><p>Combat is fast, but it&#8217;s not fluid. I&#8217;ll hit enemies in the air, but it&#8217;s hard to continue my combo after jumping. I can somehow hit them while on the ground, and my sword isn&#8217;t touching them. While dodging belly pellets, I got stuck on geometry I couldn&#8217;t see. I&#8217;ve been hit in ways I can&#8217;t tell because the effects cover crucial details and action. The animations feel like they could be smoother and given more care. The slightest strike erupts blood out the body like a giant water balloon exploded with blood in it that doesn&#8217;t seem to quite match with what&#8217;s happening with the body.</p><p>A nice homage to Mexican and Japanese culture is that your special moves are fashioned after Japanese and Mexican spirits. The idea adds a peaceful element amidst the chaos, even if it is used to unleash pain. I found it to be a good reminder of what&#8217;s beneath the blooshed and sex: two cultures that share core values, and it&#8217;s a blend I think would actually work in the real world if given the chance.</p><p><a href="https://store.steampowered.com/app/3764970/Mexican_Ninja/">Try </a><em><a href="https://store.steampowered.com/app/3764970/Mexican_Ninja/">Mexican Ninja</a></em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/mexican-ninja-teeters-on-disrespectful/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/mexican-ninja-teeters-on-disrespectful/comments"><span>Leave a comment</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Moss: The Forgotten Relic is a memorial to VR]]></title><description><![CDATA[A narrative puzzle adventure]]></description><link>https://www.replayvalue.net/p/moss-the-forgotten-relic-is-a-memorial-41e</link><guid isPermaLink="false">https://www.replayvalue.net/p/moss-the-forgotten-relic-is-a-memorial-41e</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Mon, 22 Jun 2026 15:02:33 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Dm0A!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Dm0A!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Dm0A!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Dm0A!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Dm0A!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Dm0A!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Dm0A!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Moss: The Forgotten Relic Announced for PC and Consoles &#8211; No VR Headset  Needed&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Moss: The Forgotten Relic Announced for PC and Consoles &#8211; No VR Headset  Needed" title="Moss: The Forgotten Relic Announced for PC and Consoles &#8211; No VR Headset  Needed" srcset="https://substackcdn.com/image/fetch/$s_!Dm0A!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Dm0A!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Dm0A!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Dm0A!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcb830c8d-1981-4440-9622-f3600574931f_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>I didn&#8217;t play <em>Moss</em> on VR, but had I not known it was ever on VR platforms, I would&#8217;ve been able to tell. You are the reader, controlling the cute rodent hero, and sometimes she breaks the fourth wall and looks at you. Because that&#8217;s what happens in virtual reality experiences. For some reason, putting on a headset suddenly meant you existed in the world, and the entities within it needed to interact with you. You couldn&#8217;t just be a fly on the wall who enjoyed the immersion; you had to participate. That was useful for non-interactive experiences. That carries over into the non-VR version of <em><span>Moss</span></em>, and it&#8217;s outdated.</p><p>Sections of a level are broken into very small chunks. You enter a room, solve a quick puzzle, and you&#8217;re off to the next one. I imagine these were broken into small chunks so the VR hardware performed well. Maybe not, but it&#8217;s strange to go into a room, fight an enemy, and move on to another room. It&#8217;s even stranger when there are no puzzles or enemies&#8212;nothing. That happened two times. I&#8217;m not sure why the developers did that.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;4c2ca0c4-b7df-4e40-9bc1-a12c402c0246&quot;,&quot;duration&quot;:null}"></div><p><em><span>Moss </span></em>is a story told through a storyteller who sounds like they&#8217;re reading to a child. They change their voice for each character. It&#8217;s a charming and affordable way of allowing us into the tale. I only wish the storyteller didn&#8217;t speak while I concentrate on platforming.</p><p>Puzzles are thoughtful and resemble a mix of specific room puzzles and larger Zelda/Metroid-type puzzles where you must have an item to move forward. You control a blue sphere that can pull things around or turn into objects you need. Again, it&#8217;s another VR holdover. It&#8217;s easy to wand the orb around with motion controls, but since I&#8217;m using a gamepad, the right trigger does that work now. The puzzles become more clever over time in the demo, so I imagine they will get pretty involved in the later parts of the game, but you do have to contend with deciphering the environment.</p><p><a href="https://store.steampowered.com/app/4607010/Moss_The_Forgotten_Relic_DEMO/">Try </a><em><a href="https://store.steampowered.com/app/4607010/Moss_The_Forgotten_Relic_DEMO/">Moss: The Forgotten Relic</a></em></p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/moss-the-forgotten-relic-is-a-memorial-41e/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/moss-the-forgotten-relic-is-a-memorial-41e/comments"><span>Leave a comment</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Granblue Fantasy: Relink - Endless Ragnarok isn't splashy enough]]></title><description><![CDATA[A Japanese action RPG.]]></description><link>https://www.replayvalue.net/p/granblue-fantasy-relink-endless-ragnarok</link><guid isPermaLink="false">https://www.replayvalue.net/p/granblue-fantasy-relink-endless-ragnarok</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Sun, 21 Jun 2026 15:03:04 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!PH12!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!PH12!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!PH12!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!PH12!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!PH12!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!PH12!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!PH12!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg" width="1240" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1240,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Granblue Fantasy: Relink - Endless Ragnarok releases for Switch 2, PS5,  PS4, and PC Steam on July 9 | RPG Site&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Granblue Fantasy: Relink - Endless Ragnarok releases for Switch 2, PS5,  PS4, and PC Steam on July 9 | RPG Site" title="Granblue Fantasy: Relink - Endless Ragnarok releases for Switch 2, PS5,  PS4, and PC Steam on July 9 | RPG Site" srcset="https://substackcdn.com/image/fetch/$s_!PH12!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!PH12!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!PH12!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!PH12!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff996de50-0e19-4903-b156-51496a00d440_1240x800.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Cygames released a demo for <em><span>Granblue Fantasy: Relink - Endless Ragnarok</span></em>, which is, unfortunately, just the original demo for the base game featuring the upgrades for the new expansion. <em><span>Endless Ragnarok</span></em> gives more for players to do who have exhausted all the content, and it&#8217;s a bonus for those who have never played it. I won&#8217;t go into the details of what this is because it&#8217;s an expansion, but if you like anime and action RPGs, <em><span>Relink</span></em> has been a great staple in my gaming library.</p><p>For returning players, like myself, crossplay is great. We wished it were available when they first announced it. But the summoning system isn&#8217;t as appealing</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;0fdb3c91-e9c9-4f69-a4d1-e4a7a73466fa&quot;,&quot;duration&quot;:null}"></div><p>Summons are available in certain content, presumably because they&#8217;re too powerful for early game content, for logistical development reasons, or the developers don&#8217;t want the appearance of pay-to-win content. No matter the reason, it feels underwhelming. There are dozens of missions, and this cool feature is limited to specific fights. That&#8217;s not grand.</p><p>It&#8217;s also very costly. Based on the demo, we summoned the most expensive summon one time. We could have summoned lower-cost enemies more often, but most of the ones in the demo aren&#8217;t as cool. The appeal of summons isn&#8217;t just applying damage, buffs, or debuffs; it&#8217;s how it looks, too. Seeing Proto Bahamut shoot his beam down on your opponent looks awesome. Watching Furycane whip her tornadoes around the battlefield in your favor is motivating. Seeing that, maybe one time per match, isn&#8217;t enough.</p><p>It&#8217;s possible in the full game we can use more powerful summons more often because our power levels aren&#8217;t restricted like in the demo, but if not, that&#8217;s going to be underwhelming.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/granblue-fantasy-relink-endless-ragnarok/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/granblue-fantasy-relink-endless-ragnarok/comments"><span>Leave a comment</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Toem 2 is picturesque]]></title><description><![CDATA[A cozy photography adventure game.]]></description><link>https://www.replayvalue.net/p/toem-2-is-picturesque</link><guid isPermaLink="false">https://www.replayvalue.net/p/toem-2-is-picturesque</guid><dc:creator><![CDATA[Anthony Shelton]]></dc:creator><pubDate>Sat, 20 Jun 2026 15:01:52 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!DotP!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!DotP!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!DotP!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!DotP!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!DotP!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!DotP!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!DotP!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:667948,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://replayvalue.substack.com/i/202530289?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!DotP!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 424w, https://substackcdn.com/image/fetch/$s_!DotP!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 848w, https://substackcdn.com/image/fetch/$s_!DotP!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!DotP!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F306ccba0-d492-45e4-8509-06a420c3347c_1920x1080.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Black and white photos are like a photographer&#8217;s purity test. If it looks good in black and white, it&#8217;s going to look good in color. <em>Toem 2</em> lacks the shades of gray that make black and white photography beautiful, but it keeps the art design simple and inviting. I&#8217;m glad they didn&#8217;t change it. In today&#8217;s era, where graphics are usually the first thing people notice in sequels, <em>Toem 2&#8217;s </em>familiar return allows us to jump into the game and enjoy everything else that&#8217;s new.</p><p>We embark on another adventure of solving problems and creating an organic life collection through photography. A robot comedian, who cracks jokes that are worse than dad jokes, forgets his punchline and needs you to take a picture to jog his memory. A citizen is obsessed with raunchy smells, so he wants you to take pictures of things that smell bad so he can smell them. <em>Toem 2</em> leans into the absurdity of what it is&#8212;a photography game. I love taking pictures of landscapes, animals, and people. But that&#8217;s hardly entertaining. Getting commissioned to go around the city and take pictures of bags of trash? Now that&#8217;s an adventure. Anything people need you to do isn&#8217;t something they can&#8217;t do; it&#8217;s just goofy to have you do it.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;aa9ef527-9ce9-4795-babc-ef56a52139b1&quot;,&quot;duration&quot;:null}"></div><p>Your camera also acts as a magical screwdriver. There&#8217;s a plumber who gives you a screwdriver that only works with the camera. The camera becomes the gateway to life. In a way, I find that&#8217;s what photography truly is. After taking boatloads of pictures in Alaska, I could appreciate the beautiful blue water and the lush green forests, but capturing them with the camera helped stamp the details in my brain. <em>Toem 2</em> isn&#8217;t that deep, but the basic idea is there. As a way to support that idea, you help the plumber unclog pipes around the city. They&#8217;re not puzzles&#8212;I don&#8217;t know what to call them. They&#8217;re not difficult. They&#8217;re more like process-of-elimination tasks. The actions themselves don&#8217;t carry enough substance to justify their existence, but they do give an excuse to interact with the silly plumber&#8212;I love hearing the phone voice.</p><p>That&#8217;s another thing photographers notice: people are funny. And <em>Toem 2&#8217;s </em>people are just as interesting. One lady wants you to help her put up a sign for her business, but she has nowhere to put it, so she just wants you to figure out where to slap it on the building, but the building has a lot of windows; views be damned. While moving the scissor lift, she wobbles erratically. She wants you to take a picture and show her where it should go, and I should have done something way sillier.</p><p>You can jump now, which makes this game more vertical. Now you have to watch how far you fall because you might drop coffee. One odd use of the jump is needing to jump up ladders. Pressing Up is not an option. And it&#8217;s not obvious how to get down without employing some platforming acrobatics. I like that <em>Toem 2</em> goes higher now, but I&#8217;m not sold on the jumping implementation.</p><p>In an era where sequels rule the day, <em>Toem 2</em> is one I&#8217;m glad exists. I was happy with the first, but I&#8217;ll be happy to snap more photos.</p><p>And I almost forgot to mention the Dance Bug. I hope you find the Dance Bug.</p><p><a href="https://store.steampowered.com/app/4694330/TOEM_2_Demo/">Try </a><em><a href="https://store.steampowered.com/app/4694330/TOEM_2_Demo/">Toem 2</a></em>.</p><div><hr></div><p><em>Thank you for reading <strong>The Daily Demo</strong>! Did you play it? What&#8217;d you think of it? I&#8217;d love to hear your thoughts.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/p/toem-2-is-picturesque/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://www.replayvalue.net/p/toem-2-is-picturesque/comments"><span>Leave a comment</span></a></p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.replayvalue.net/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Replay Value is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item></channel></rss>