This will be the last The Daily Demo post as I am creating a podcast, the engine of the newsletter, and will tailor The Daily Demo to fit that. It might not be daily anymore, and will likely focus on games I find worth looking at or exceptionally bad. We’ll see where I land. Thank you for reading!
The thought behind the success of many Roblox games, or other games in that vein, is that they’re stripped down versions of something more popular, or on the precipice of popularity, that’s completely focused on how it feels to play—and it’s free. It’s why a game like Shell Shockers can be popular even though Call of Duty exists. Why play Call of Duty as a customizable egg when you can play the real thing? Because it’s free, your friends are playing it, and it feels just as fast-paced and twitchy, even though it’s graphically, audibly, and functionally inferior. This is the idea behind Cold Sweat, a fully PvE extraction shooter. If Marathon won’t do the thing people are asking for, and if Arc Raiders won’t fully commit, someone else will, and will do it for cheap or for free.
I’m not an extraction shooter aficionado, and most times I don’t play them precisely for the same reason most people want a PvE extraction shooter, though if I played them long enough, I’d be fine with PvP. But that’s the trouble. I don’t have time to sink into it. Even with resets, something Cold Sweat proudly advertises that it doesn’t include, the principles behind successfully extracting are embedded in players who play regularly. With PvE, I don’t have to worry about that. I can play at my own pace, and should the time come when I can play much longer, then I could enjoy PvP.
I don’t think Cold Sweat intends to solve that problem, but it’s solving it whether it wants to or not. Functionally, it feels good. Guns have a reasonable spray, there’s loot everywhere with various knick-knacks to debate if you should weigh yourself down with, there are simple challenges to increase the risk-reward nature of the extraction shooter, and the bots seem to be reasonably tuned and respond to gunfire.
What’s interesting is that the bots are zombies and fake players. I like the approach with zombies. They can emerge from the ground at any moment. A fear in extraction shooters is what happens once I set off an extraction. Enemies could find you, or they’ll leave you alone. Imagine a horde of zombies emerging from the ground nearby just as you extract. It could be delightfully terrifying. The fake players add a twist I didn’t expect. I died to one, but I was a cone to shoot at, wanting to see how accurate the bot was. They were very accurate, but they didn’t shoot in long bursts. But imagine fighting one of these bots, who will likely shoot on sight every time, and then attracting hordes of zombies. It’s like Left 4 Dead, but an extraction shooter edition.
Unfortunately, the game doesn’t have those stakes yet. Extracting takes a measly four seconds, and there are no sounds to signal you’re extracting. The potential to die while scavenging is much greater, which is backward. All of it should be scary, but extracting should feel the most terrifying. I hope the developers can make that feel better and determine what a reasonable ratio is for players to find you.
The developers have included difficulty levels, specifically even a Casual difficulty that allows you to keep anything you’ve scavenged even when you die. Exploitable? Sure. But it’s PvE. No one should care about that. There’s no co-op, though that would be nice, so there’s no danger of making the game worse for anyone else.
Try Cold Sweat.
Thank you for reading The Daily Demo! Did you play it? What’d you think of it? I’d love to hear your thoughts.



