Granblue Fantasy: Relink - Endless Ragnarok isn't splashy enough
A Japanese action RPG.
Cygames released a demo for Granblue Fantasy: Relink - Endless Ragnarok, which is, unfortunately, just the original demo for the base game featuring the upgrades for the new expansion. Endless Ragnarok gives more for players to do who have exhausted all the content, and it’s a bonus for those who have never played it. I won’t go into the details of what this is because it’s an expansion, but if you like anime and action RPGs, Relink has been a great staple in my gaming library.
For returning players, like myself, crossplay is great. We wished it were available when they first announced it. But the summoning system isn’t as appealing
Summons are available in certain content, presumably because they’re too powerful for early game content, for logistical development reasons, or the developers don’t want the appearance of pay-to-win content. No matter the reason, it feels underwhelming. There are dozens of missions, and this cool feature is limited to specific fights. That’s not grand.
It’s also very costly. Based on the demo, we summoned the most expensive summon one time. We could have summoned lower-cost enemies more often, but most of the ones in the demo aren’t as cool. The appeal of summons isn’t just applying damage, buffs, or debuffs; it’s how it looks, too. Seeing Proto Bahamut shoot his beam down on your opponent looks awesome. Watching Furycane whip her tornadoes around the battlefield in your favor is motivating. Seeing that, maybe one time per match, isn’t enough.
It’s possible in the full game we can use more powerful summons more often because our power levels aren’t restricted like in the demo, but if not, that’s going to be underwhelming.
Thank you for reading The Daily Demo! Did you play it? What’d you think of it? I’d love to hear your thoughts.




I was hoping that the demo would, at least, give players a little more than what we ended up with.
It feels like a small update to past beta/demo builds.
There should have been more of the battles where you can use the summon mechanics.
As for the main game, hopefully, the missions utilizing summons will be plentiful.
I think I heard there would be somewhere around 100+(?) summons, so that could be really exciting or just a ton of lackluster content.