Replay Value PodcastGTA 6 doesn’t need to be 60 FPS111×0:00Current time: 0:00 / Total time: -11:53-11:53Audio playback is not supported on your browser. Please upgrade.GTA 6 doesn’t need to be 60 FPSAnthony SheltonAug 31, 202611ShareTranscriptAnthony is over Blood Dungeon. It’s not well-balanced.He thinks Grand Theft Auto 6 doesn’t need 60 FPS, and anyone who thinks that doesn’t care about the game.Discussion about this episodeCommentsRestacksReplay Value PodcastThe most thought-provoking opinions on video games and the news surrounding them.The most thought-provoking opinions on video games and the news surrounding them.SubscribeListen onSubstack AppApple PodcastsSpotifyYouTube MusicYouTubeRSS FeedAppears in episodeAnthony SheltonRecent EpisodesWhat makes Onimusha: Way of the Sword’s combat so good?Sep 18 • Anthony SheltonIs Overwatch’s Doctrine broken?Sep 15 • Anthony SheltonCrazy Taxi Network Test was underwhelmingSep 15 • Anthony SheltonPlayStation drops Physint. Is this a Sony problem?Sep 12 • Anthony SheltonWhy Overwatch Tanks are still forsaken in 2026Sep 10 • Anthony SheltonResonance: A Plague Tale Legacy is an adventure worth playingSep 9 • Anthony Shelton$60 Zelda: Ocarina of Time remake is a pleasant surpriseSep 9 • Anthony SheltonPlayStation State of Play September 2026 was uninspiringSep 3 • Anthony Shelton