Sitemap - 2026 - Replay Value

Is it good we’re seeing more GTA 6 because of leaks?

Grand Theft Auto 6 leaks mirror public sentiment around loss of physical discs

Overwatch Reign of Talon Season 4 - Heroes of Busan Impressions

How is PlayStation's Wolverine handling replay value?

Overwatch D.Mon Journal

Xbox CEO should avoid commenting on The Elder Scrolls 6 or any game

Gears of War E-Day could actually use AI, Borderlands 4 isn't meant to last forever

Blizzard is Xbox's golden goose

Did Capcom confirm physical game discs ending?

What's next after the EA acquisition?

Could Xbox's disc-to-digital program be the future of a digital secondhand market?

Will Asha Sharma reach 500 million Xbox active users by 2030?

Cold Sweat could compete with major extraction shooters

Code Rapid feels good, but it's shallow.

A Fighter's Nova: Mindara hits hard

Slayblade is embarrassing

Ithaca should reconsider its approach

Decks of Dexterity doesn't get balance

Furyball: Rogue Revenge needs no premise

Wind Runners is plain frustrating

Would Destiny 3 have saved Bungie?

Go North tells more than shows

Thank You For Your Application delightfully mimics dystopian corporate life

Anomaly President isn't subtle

Mexican Ninja teeters on disrespectful

Moss: The Forgotten Relic is a memorial to VR

Granblue Fantasy: Relink - Endless Ragnarok isn't splashy enough

Toem 2 is picturesque

Just Shoot is Survivors junk food

Trine 6 faithfully continues its legacy

Should Microsoft spin off Xbox?

Slow Roads is lovely driving ASMR

Is Asha Sharma making smart moves?

Poly Fighter doesn't fight fair. Good.

Rogue Eclipse is relentlessly unfun

The Rabbit Haul is sneakily irresistible

Duppy Detective Tashia stumbles but charms

The Daily Demo: Blood Dungeon masterfully applies platforming to the Survivors formula

The Daily Demo: Screenbound is a cool concept that's more frustrating than fun

The Daily Demo: 1666 Amsterdam (Prologue) has an intriguing plot, little gameplay, and very distracting DLSS

The Daily Demo: 13Z: The Zodiac Trials might need a difficulty spike before launch

The Daily Demo: Beatdown City Survivors significantly improves the Survivors formula, but it could use tuning

The Daily Demo: Ballgame looks very good, but there are some meta-like game development concerns

The Daily Demo: Corsair Cove brings pirates and city builders together perfectly

Demo: Entropy regrettably leans on goodwill for its first impression

Orc Incremental seems like it wants to be something else other than an auto-battler

Sensory Overload is hypnotic and will likely be one of the great indie games of 2026

Warhammer 40,000: Boltgun 2 is a thrown together mess

Torr relies on classic RPG gameplay to tell its story

May Monthly Round-up

Rogue Breaker is a cool concept with intolerable design

Koko's Cafe could use a shot of something

The Adventures of Elliot: The Millennium Tales looks like it will be a magical journey

Warhammer Survivors translates well to the Vampire Survivors formula

Brigandine Abyss isn't capturing that Fire Emblem magic

Chicken Must Fry would be better as an idle auto-battler

Corporate Climb is another example of indie demos gone wrong

Penguins vs Seals doesn't capitalize on its potential whimsy

Lucky Shot is hitting its target

Fluff Up helped me realize my limits with difficulty

Enigma Heart could be charming, but it needs more love

Wildblue Skies needs wild new originality

A roguelike city-builder all about creating the largest combo

Recent IGN reviews bring up an old problem. Can we solve it?

Epic failure: Tim Sweeney's selfishness was costly

It's time gaming enthusiasts invest more in indie games

Let's beat AI - January Newsletter